Which, for a Blizzard game is quite the compliment. Cinematics that also serve as a worthy substitute to pre-rendered CGI. This level of polish and intensity can be felt throughout all of Nova Covert Ops’ real-time cinematic sequences. One where rogue Terran factions, separatist Protoss armies, and feral and unfocused Zerg can still cause a lot of havoc. The opening real-time cinematic that introduces the first mission is both masterful in its setup of Nova as the main character as well as how quickly and efficiently it introduces players to the very volatile post-Legacy of the Void StarCraft universe. After all, it wouldn’t be StarCraft if massive armies weren’t vying for control of something or someone special.įrom the get-go, it’s clear that Nova Covert Ops is the result of many years of creating cinematic sci-fi RTS experiences. Focusing on the exploits of Terran Dominion Ghost Nova, it also means that Blizzard can tell a more self-contained story and forego a lot of the fate of the entire universe stuff that can be found throughout the three main StarCraft II campaigns.Įven though there’s still a dash of that to be found here.
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With its story taking place several years after the events of Legacy of the Void. The episodic release schedule may point to the current decade in which we live, but it’s clear that Nova Covert Ops is very much a traditional story-based expansion to StarCraft II. When viewed as a singular experience, the three Nova Covert Ops Mission Packs essentially provide players and StarCraft II fans with a new Terran campaign. Whilst playing through Legacy of the Void around this time last year we couldn’t help but try and imagine what a new Terran campaign with the visual polish and focus of Legacy of the Void would look like.Īnd now, thanks to Nova Covert Ops we’ve got the answer. A level of confidence that could only have come from experience and well, not being the first game out of the gate. Because no matter how good Wings of Liberty’s campaign was (and still is for the most part) it lacks that clear sense of confidence that can be felt throughout Legacy of the Void. So, after closing off the StarCraft II story through the eyes of the Zerg and Protoss forces, it makes a lot of sense for Blizzard to want to revisit the Terran side of things. 2015’s Legacy of the Void took things one step further, whilst also ensuring that each mission felt new and different. 2013’s Heart of the Swarm introduced and expanded on the concept of customising your army around super units, whilst ramping up the cinematic qualities of each mission and set piece.
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But perhaps the most impressive StarCraft II change came in the presentation and progression of the subsequent Zerg and Protoss campaigns. And even some noticeable visual stuff too. Since the release of Wings of Liberty in 2011, the StarCraft II franchise and core multiplayer experience has seen a number of improvements - from the usual new units and structures through to new modes and several interface changes.